the distortionist roblox id

In the base game, the Projectionist does not make any physical appearances, but his trademark scream can be heard when picking up any Ink Heart found in the studio. The Projectionist The Projectionist seems to wear clothing if one look real carefully, with rolled-up sleeves for his shirt, and pants with a rolled-up left pant leg and a pair of large boots. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), game:GetService("Debris"):AddItem(bodvol, .5), game:GetService("Debris"):AddItem(rl, .5). The Projectionist is a tall humanoid creature that is almost completely covered in ink and notably has a projector as his head. If killed, the Projectionist will let out an inhuman, high-pitched wail while the light from his projector head flickers off, then falling forward to the ground, seemingly dead until his reappearance in Chapter 4 where once again, Henry must completely avoid him in order to not be spotted by the Projectionist again. There is also a small chance of him appearing in normal levels. It was fixed upon. If Henry is caught by the Projectionist's light or getting provoked by Henry's weapon while not noticing, the Projectionist soon becomes aggressive, emitting a roar-like screech and then proceeds to chase after Henry. 2 hours ago, Python | 4 hours ago, C | Unlike in Bendy and the Ink Machine, the Projectionist will not be provoked by the removal of Ink Hearts, but only if Buddy Boris is within The Projectionist's line of sight. She could, however trying to quiet down Henry so he can hear the Projectionist wandering more clearly. Never . CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0). On Level 11, while collecting thick ink for Twisted Alice, Henry first sees the Projectionist wandering slowly in the small room, not noticing that Henry was there from the outside. Norman Polk, "Shhh... there he is. He also appears in two sketches in Joey Drew's apartment at the end of Chapter 5. Using the Tommy gun will take 16 hits and using the axe will take 8 hits. When close enough, the Projectionist does a physical attack by hitting Henry with his snatching hands. At the start of Level 14, Projectionist's screech is suddenly heard when Henry obtains the very first ink heart from Striker's corpse. maxForce = Vector3.new(8e+003, 8e+003, 8e+003), local rl = Create("BodyAngularVelocity"){. Even when getting into the room while the Projectionist is still in there, he strangely vanishes. BrickColor = BrickColor.new(tostring(BColor)), Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale), Create = function(Parent, Part0, Part1, C0, C1), Create = function(id, par, vol, pit, looped), coroutine.resume(coroutine.create(function(), Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread), local Particle = Create("ParticleEmitter"){. As long as Henry has equipped the limited weapon-type. Victim Here are Roblox music code for Albert screaming Roblox ID. Piano music roblox. Here are Roblox music code for Jacob Tillberg - Ghosts Roblox ID. It was never displayed anywhere in the game, however. Henry can avoid being seen by the Projectionist by hiding in one of the Little Miracle Stations or keeping his distance from the Projectionist and his light. Take your favorite fandoms with you and never miss a beat. High (2) Code: 365812441 - Copy it! Norman Polk Read ROBLOX SONG IDS from the story ROBLOX IDS by Ericka022318 (Ericka Terry) with 564,487 reads. This significantly boosts his vision range, allowing him to spot Henry far across the area and often spot him around the corner. Henry will have a choice of either running and/or hiding from the Projectionist or killing him with an equipped weapon. Not a member of Pastebin yet? Sign Up, it unlocks many cool features! Kotori52. Henry encounters the Projectionist in the flooded Maintenance department of Storage 9, walking around in circles. If looked real closely while first encountering the Projectionist inside the waiting room, he is holding the ink heart with his right hand. CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0). The running tape sound for his projector head is not heard. He has a speaker sticking out from the middle of his chest. Skulking in the darkness. The Projectionist doesn't make any physical appearances in Chapter 5: The Last Reel, but he can be heard screaming when Henry touches an Ink Heart found outside of the giant Ink Machine entrance. CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0). Upon completion of the level type where he appears, it can be accessed again by interacting with the Ink Heart found near the elevator in the Safehouse area. By continuing to use Pastebin, you agree to our use of cookies as described in the. While avoiding the Projectionist, Henry must not interact with the ink hearts seen piling on top of the wooden crate, or else it will immediately draw the Projectionist's attention and start chasing Henry upon seeing him on sight. The ink hearts are the Projectionist's collective properties. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0). With no weapons equipped, Henry must avoid him while trying to get to the lift control lever to unblock the stairs to the landing above. Check Always open links for URL: Roblox Protocol and click Open URL: Roblox Protocol in the dialog box above to join games faster in the future! The Projectionist will stop running after Henry flees far away from him or safely hides inside one of the Little Miracle Stations. Defeating the Projectionist will unlock the ", The Projectionist has been undergone few changes throughout the game's development until the release of. You can easily copy the code or add it to your favorite list. The Roblox installer should download shortly. Misc. Prior to update patch 1.3.1, the Projectionist was able to walk the stairs of the Inky Abyss. After acknowledging Henry's presence but not having time to eliminate him, Ink Bendy drags the Projectionist's now headless body away and disappears with it. VelocityInheritance = VelocityInheritance, playlist.SoundId = "rbxassetid://" ..randString, function RayCast(Position, Direction, Range, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore), if temp2.className == "Model" and temp2.Name ~= Character.Name then, if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then, RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0), Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768)), HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1)), FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5)), FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1)), flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)), spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new()), function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch), local h = hit.Parent:FindFirstChild("Humanoid"), for _, v in pairs(hit.Parent:children()) do, if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then, if hit.Parent:findFirstChild("DebounceHit") ~= nil then, if hit.Parent.DebounceHit.Value == true then.

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